
Call of Duty Black Ops 2
 is a first person shooter video game, developed by Treyarch and 
published by Activision. It was released on November 13, 2012 for 
PlayStation 3, Xbox 360, and PC Microsoft Windows and on November 18, 
2012 in North America, November 30, 2012 in Europe and Australia. Square
 Enix released the game for the Japanese market on November 22, 2012 for
 a subbed version. Black Ops II is the first game in the Call of Duty 
franchise to feature future warfare technology and the first to present 
branching storylines driven by player choice. It also offers a 3D 
display option. A corresponding game, Call of Duty Black Ops II. Call of
 Duty: Black Ops II is the sequel to 2010's Black Ops and contains a 
single player campaign, competitive multiplayer, and zombies mode.
Jetpacks
 with rigid wings. Gloves that can adhere to any surface and support 
your body weight. Advertisements that feature your face when you walk 
by. The campaign in Call of Duty Black Ops II has some interesting ideas about the future of technology,
 but what about the future of this massively popular shooter series? On 
the one hand, Black Ops II introduces new mission types and dramatic 
decision points that liven up the campaign, as well as a league play 
option that represents a fundamental shift in the franchise's hallowed 
multiplayer mode. On the other hand, the campaign hits the same 
satisfying rhythms, the multiplayer captures the same frenetic 
intensity, and the cooperative zombies mode delivers the same stale 
undead-massacring action. Caught between striving for the future and 
remaining rooted in the past, Black Ops II finds solid footing, 
providing another great ride on the Call of Duty rollercoaster.
Black
 Ops II also heralds the return of zombies mode. Now in its third 
incarnation, this cooperative survival mode is still frantic, 
challenging, and home to some weird humor. But though some of the new 
missions play with the formula by adding a bus to catch or a competing 
team to watch out for, the core action has grown stale. Shooting the 
bullet sponge zombies lacks the satisfying immediacy that Call of Duty 
thrives on, and dealing with their lurching, single minded attacks grows
 dull even as they get faster and more numerous. The new maps feature 
veins of fire that flare up when you cross them and obscure your vision,
 adding more visual sludge to the already murky environments. Perhaps 
the fire is intended as some kind of platforming challenge jumping 
frequently seems to be the best way to avoid it but hopping around 
doesn't make the environments any less ugly or the enemies any less 
boring.
Though
 zombies mode is stagnating, the rest of Black Ops II is lively, and 
it's great to see some shifting in the familiar structure. Developer 
Treyarch's storytelling prowess has once again resulted in an engaging, 
exciting campaign, and the addition of league play to the online 
multiplayer arena is an intriguing change that could reinvigorate the 
formula that has endured for so long. By reaching forward while 
remaining rooted in the things it does so well, Black Ops II offers a 
great shooter experience.
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