
Ghost Recon is an American series of military tactical shooter video games created by Red Storm Entertainment, the game development studio founded in part by American author Tom Clancy.  Ghost Recon has also been novelized by Grant Blackwood under the  pseudonym David Michaels. Ghost Recon offers some excitingly tense  moments, but problems often rear their ugly heads just when the game  gets interesting.
Ghost Recon puts you in command of a platoon from "The Ghosts," an elite Special Forces unit operating at the vanguard of the US military. Set in the year 2008, Ghost Recon  imagines a near future in which ultranationalists have seized power in  Russia and begun a campaign of aggression against the former republics  of the Soviet Union like the Ukraine, Belarus, and Kazakhstan. With the  situation rapidly deteriorating, your team is inserted into hotspots  like Georgia and the Baltic states to help bring about stability. It's  not a very original premise, but it serves its purpose.
The  main game consists of a story-driven 15-mission campaign. After you  unlock missions in the campaign, you'll be able to play parts of them  again in a quick mission mode. Ghost Recon also offers fairly promising co-op and competitive multiplayer modes like last man standing and hostage search and rescue.
Before  each mission, you'll get a text and audio briefing on your team's  goals, as well as a rudimentary map of the mission area. After the  briefing, you'll carry out tasks like assaulting enemy camps, rescuing  downed pilots from their captors, blowing up bridges, ambushing an enemy  tank column, and fighting through a bombed-out town. The missions  involve a lot of slow, stealthy movement and scanning of tree lines and  buildings for enemy activity. This regularly veers between excitingly  tense and rather tedious. When combat ensues, it's usually lighting  quick, and casualties on both sides are high. Don't expect extended  firefights, but do expect piles of bodies.
During  your missions, you can assume any soldier's role directly at any time.  You'll need to do this a lot since sketchy pathfinding and a somewhat  buggy command system can split up your fireteams or send them where you  didn't mean for them to go. Plus, the stupidity of your men gives the  Special Forces a bad name. That's a real problem, given the skilled  enemies and tough missions. By default, your men will crouch when  reaching a destination instead of adopting a safer, less revealing prone  position. They'll bunch up, making good grenade targets. They'll mosey  in front of open doors, only to get shot by an enemy inside. They'll  walk in front of a friendly machine gunner laying down cover fire and  perform other foolhardy acts that will have you tearing your hair out.  Get ready for a lot of babysitting. Of course, you can avoid these  problems in multiplayer, assuming you can find teammates who know what's  going on and understand basic tactics. Real teamwork is happily a must  in Ghost Recon.

System= Pentium 3 CPU 733 MHz
RAM= 128 MB
Video Memory= 32 MB
Size= 229.5 MB
 

 
 
 

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