 PES 6- Pro Evolution Soccer 6 Konami's
 Pro Evolution Soccer series has usually managed to outdo EA's FIFA 
series in the eyes of European critics, even if it rarely manages to 
generate the same level of sales. When Winning Eleven: Pro Evolution 
Soccer 2007 (or Pro Evolution Soccer 6 in Europe) was announced for the 
Xbox 360, it seemed gamers could finally look forward to a game that 
combined superb playability with more impressive visuals and a 
compelling online offering.
PES 6- Pro Evolution Soccer 6 Konami's
 Pro Evolution Soccer series has usually managed to outdo EA's FIFA 
series in the eyes of European critics, even if it rarely manages to 
generate the same level of sales. When Winning Eleven: Pro Evolution 
Soccer 2007 (or Pro Evolution Soccer 6 in Europe) was announced for the 
Xbox 360, it seemed gamers could finally look forward to a game that 
combined superb playability with more impressive visuals and a 
compelling online offering.
We're
 pleased to report that the newest Pro Evolution Soccer continues the 
series' tradition of playing a great game of football. From the moment 
you kick off, either against a friend or the computer, Pro Evolution 
Soccer delivers a fantastic representation of the sport. Realistic body 
shapes, player momentum, and ball physics combine to provide the 
greatest result yet. Just like in real football, you have to work at 
creating build-up play and set pieces, but in return you'll get a deep 
level of satisfaction when you score a truly remarkable goal.
The game's visuals have received some Xbox 360 attention.
Konami
 has made this year's game tighter than ever before. For example, 
players need to be facing their intended targets to attain any sort of 
passing accuracy, and the game usually favours the defending player in 
one-on-one situations. Consequently, Pro Evolution Soccer 2007 is a 
slower game than its predecessor and favours quick-passing play as 
opposed to selfish, solo runs. On the other hand, fouls are awarded much
 less frequently this time around, which prevents the stop-start routine
 that marred PES5. Although it takes a while to adjust to these changes,
 the new version of Pro Evolution Soccer is the best yet in terms of 
action, and it will reward dedicated players with a good degree of 
depth.
However,
 as a next-generation title, Pro Evolution on the Xbox 360 doesn't work 
quite as hard as it could. The lack of licensed team data has always 
been an issue for the series, but this version has even less 
functionality than last year's PlayStation 2 game. The German league has
 mysteriously disappeared, and while there are still a reasonable number
 of licensed teams, only four are represented from the entire British 
Isles. That's fine if you're a fan of Rangers, Celtic, Arsenal, or 
Manchester United, but everyone else will have to make do with a 
fictional team name that is based loosely on the real club's location. 
Spurs fans must put up with North East London, Reading fans with 
Berkshire Blues, and so on.
Even
 worse, Konami has now decided to omit the editing features that were 
available in previous Pro Evolution Soccer games. These options have 
been comprehensive in the past in order to make up for the lack of 
official licences in the game. In fact, while the full roster of team 
and player changes can still be made in the PlayStation 2 version of the
 game, in the Xbox 360 game you can only make alterations to players' 
names and statistics. Appearances, kits, and even fake team names can't 
be changed, which is something of a step backwards, although the 
proportion of accurate player names overall is higher this time around, 
and transfers are accurate to the end of the August 2006 transfer 
window. What's more, there's no option to save goal replays either, so 
the days of saving your most glorious strikes to show off to your mates 
are gone.
Also,
 the unlockable items that PES points previously allowed you to buy are 
gone, although national teams of classic players can be obtained by 
winning some of the cup competitions available. All of the usual 
national tournaments return in exactly the same format as before. The 
Asian Cup, which includes just five teams, provides a short-term 
challenge, and for something more comprehensive, you can play the 
European competition or set up your own club or national team 
tournaments if you so desire, playing as any team in the game.
The
 focus of the single-player game has always been the master league, and 
thankfully, it returns in this year's game. Because this is a long-term 
challenge in which you take a team of low-quality fictional players to 
the top, you'll need to win matches and accumulate in-game currency to 
buy decent players on the way. This year's version of the master league 
is exactly the same as in previous years, with one or two changes in 
presentation. For example, it's now possible to choose whether or not 
players age or improve. By switching this last option off, you can 
re-create the experience from past Pro Evo games and gradually build up a
 team of today's superstars, as opposed to a raft of regenerated 
youngsters with the exact same names as famous players now.
Licensed players look great, but there aren't enough of them.
Either
 way, there's nothing in this career mode that shows any particular 
ambition, and Konami has been content to simply serve up what we've seen
 in previous versions of the game. Therefore, if you've spent weeks 
working your way out of fake-player obscurity and into the world-class 
arena previously, you can now contemplate doing exactly the same thing 
over again, in exactly the same way.
As
 you'd expect from a game that is making its Xbox 360 debut, the biggest
 improvement to Pro Evolution Soccer is in the visuals. The 
high-definition overhaul means that you can really appreciate the player
 details, particularly in the way they move. The interaction between 
players and the ball has been key to Pro Evolution Soccer's success, and
 it's never looked as clear as on the Xbox 360. While it's not yet in 
the same league as the 2006 FIFA World Cup game in terms of detail and 
authenticity, there's still enough to please the eye. Player likenesses 
are reasonable enough so that you can tell who the players are for the 
most part, although the licensed players certainly seem to have had more
 attention paid to them. There are still entire club and national teams 
that feature players with incorrect names, and a few of them have hair 
colour or facial characteristics that will no doubt baffle some football
 fans.
Peter
 Brackley and Sir Trevor Brooking make a return in the commentary box, 
and while there seems to be less repetition in their remarks, there's 
nothing noticeably new in the stock phrases either. It's always been one
 of the Pro Evo series' weaknesses. Although they won't have you 
switching off the commentary after playing for a few days, it's nothing 
to write home about.
There
 has been a fair amount of anticipation about the online multiplayer 
capabilities of Pro Evolution Soccer 2007, as with many other Xbox 360 
games. While playing against the computer is certainly compelling, 
competing against real people is far more exciting, and players can 
battle over an online leaderboard. Each person's Xbox Live profile will 
build up an online database, which keeps track of a variety of 
statistics, including your performance over time and even your favoured 
choice of team.
The
 online mode will sort you into several leagues, depending on your 
ranking. And you will move up and down based on how many times you win, 
lose, or draw. If you want to play practise matches or against friends, 
then you can play in unranked games. But the real challenge comes in 
playing online ranked matches that will contribute to your leaderboard 
position. The real disappointment is that you can't set up online 
tournaments with friends. So while the online multiplayer mode is 
incredibly fun and addictive, it's a decidedly last-generation 
experience.
Body shapes and player movement make the game feel realistic.
The
 performance of online play is fairly stable, although there are some 
issues that blight a game, which depend on quick reactions. Shots, 
crosses, free kicks, and corners are much trickier online because of a 
lag between the button press and the onscreen power bar. This means that
 you'll often hold the button down for longer than you need. And when 
the action is completed, you end up with way more power than you'd want.
 After a few games, you'll work out how to compensate, but it's still 
off-putting.
Achievements
 in the game are straightforward to win by playing through the preset 
tournaments and the master league competitions. It may sound as if a lot
 of time is required, but it's possible to unlock most achievements by 
setting the game to the easy mode and on the shortest match length to 
romp through them. Much harder to achieve are the online badges, which 
require you to play 100 online games and win 100 matches.
Overall,
 while the most important part of the game--the football--is of the 
usual high standard, there's a general lack of ambition in other areas 
of the game. But there's no doubt that for the foreseeable future this 
game will continue to play some of the greatest matches around, and the 
challenge to be one of the best players online will live on for a long 
time to come.

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