PES 6- Pro Evolution Soccer 6 Konami's
Pro Evolution Soccer series has usually managed to outdo EA's FIFA
series in the eyes of European critics, even if it rarely manages to
generate the same level of sales. When Winning Eleven: Pro Evolution
Soccer 2007 (or Pro Evolution Soccer 6 in Europe) was announced for the
Xbox 360, it seemed gamers could finally look forward to a game that
combined superb playability with more impressive visuals and a
compelling online offering.
We're
pleased to report that the newest Pro Evolution Soccer continues the
series' tradition of playing a great game of football. From the moment
you kick off, either against a friend or the computer, Pro Evolution
Soccer delivers a fantastic representation of the sport. Realistic body
shapes, player momentum, and ball physics combine to provide the
greatest result yet. Just like in real football, you have to work at
creating build-up play and set pieces, but in return you'll get a deep
level of satisfaction when you score a truly remarkable goal.
The game's visuals have received some Xbox 360 attention.
Konami
has made this year's game tighter than ever before. For example,
players need to be facing their intended targets to attain any sort of
passing accuracy, and the game usually favours the defending player in
one-on-one situations. Consequently, Pro Evolution Soccer 2007 is a
slower game than its predecessor and favours quick-passing play as
opposed to selfish, solo runs. On the other hand, fouls are awarded much
less frequently this time around, which prevents the stop-start routine
that marred PES5. Although it takes a while to adjust to these changes,
the new version of Pro Evolution Soccer is the best yet in terms of
action, and it will reward dedicated players with a good degree of
depth.
However,
as a next-generation title, Pro Evolution on the Xbox 360 doesn't work
quite as hard as it could. The lack of licensed team data has always
been an issue for the series, but this version has even less
functionality than last year's PlayStation 2 game. The German league has
mysteriously disappeared, and while there are still a reasonable number
of licensed teams, only four are represented from the entire British
Isles. That's fine if you're a fan of Rangers, Celtic, Arsenal, or
Manchester United, but everyone else will have to make do with a
fictional team name that is based loosely on the real club's location.
Spurs fans must put up with North East London, Reading fans with
Berkshire Blues, and so on.
Even
worse, Konami has now decided to omit the editing features that were
available in previous Pro Evolution Soccer games. These options have
been comprehensive in the past in order to make up for the lack of
official licences in the game. In fact, while the full roster of team
and player changes can still be made in the PlayStation 2 version of the
game, in the Xbox 360 game you can only make alterations to players'
names and statistics. Appearances, kits, and even fake team names can't
be changed, which is something of a step backwards, although the
proportion of accurate player names overall is higher this time around,
and transfers are accurate to the end of the August 2006 transfer
window. What's more, there's no option to save goal replays either, so
the days of saving your most glorious strikes to show off to your mates
are gone.
Also,
the unlockable items that PES points previously allowed you to buy are
gone, although national teams of classic players can be obtained by
winning some of the cup competitions available. All of the usual
national tournaments return in exactly the same format as before. The
Asian Cup, which includes just five teams, provides a short-term
challenge, and for something more comprehensive, you can play the
European competition or set up your own club or national team
tournaments if you so desire, playing as any team in the game.
The
focus of the single-player game has always been the master league, and
thankfully, it returns in this year's game. Because this is a long-term
challenge in which you take a team of low-quality fictional players to
the top, you'll need to win matches and accumulate in-game currency to
buy decent players on the way. This year's version of the master league
is exactly the same as in previous years, with one or two changes in
presentation. For example, it's now possible to choose whether or not
players age or improve. By switching this last option off, you can
re-create the experience from past Pro Evo games and gradually build up a
team of today's superstars, as opposed to a raft of regenerated
youngsters with the exact same names as famous players now.
Licensed players look great, but there aren't enough of them.
Either
way, there's nothing in this career mode that shows any particular
ambition, and Konami has been content to simply serve up what we've seen
in previous versions of the game. Therefore, if you've spent weeks
working your way out of fake-player obscurity and into the world-class
arena previously, you can now contemplate doing exactly the same thing
over again, in exactly the same way.
As
you'd expect from a game that is making its Xbox 360 debut, the biggest
improvement to Pro Evolution Soccer is in the visuals. The
high-definition overhaul means that you can really appreciate the player
details, particularly in the way they move. The interaction between
players and the ball has been key to Pro Evolution Soccer's success, and
it's never looked as clear as on the Xbox 360. While it's not yet in
the same league as the 2006 FIFA World Cup game in terms of detail and
authenticity, there's still enough to please the eye. Player likenesses
are reasonable enough so that you can tell who the players are for the
most part, although the licensed players certainly seem to have had more
attention paid to them. There are still entire club and national teams
that feature players with incorrect names, and a few of them have hair
colour or facial characteristics that will no doubt baffle some football
fans.
Peter
Brackley and Sir Trevor Brooking make a return in the commentary box,
and while there seems to be less repetition in their remarks, there's
nothing noticeably new in the stock phrases either. It's always been one
of the Pro Evo series' weaknesses. Although they won't have you
switching off the commentary after playing for a few days, it's nothing
to write home about.
There
has been a fair amount of anticipation about the online multiplayer
capabilities of Pro Evolution Soccer 2007, as with many other Xbox 360
games. While playing against the computer is certainly compelling,
competing against real people is far more exciting, and players can
battle over an online leaderboard. Each person's Xbox Live profile will
build up an online database, which keeps track of a variety of
statistics, including your performance over time and even your favoured
choice of team.
The
online mode will sort you into several leagues, depending on your
ranking. And you will move up and down based on how many times you win,
lose, or draw. If you want to play practise matches or against friends,
then you can play in unranked games. But the real challenge comes in
playing online ranked matches that will contribute to your leaderboard
position. The real disappointment is that you can't set up online
tournaments with friends. So while the online multiplayer mode is
incredibly fun and addictive, it's a decidedly last-generation
experience.
Body shapes and player movement make the game feel realistic.
The
performance of online play is fairly stable, although there are some
issues that blight a game, which depend on quick reactions. Shots,
crosses, free kicks, and corners are much trickier online because of a
lag between the button press and the onscreen power bar. This means that
you'll often hold the button down for longer than you need. And when
the action is completed, you end up with way more power than you'd want.
After a few games, you'll work out how to compensate, but it's still
off-putting.
Achievements
in the game are straightforward to win by playing through the preset
tournaments and the master league competitions. It may sound as if a lot
of time is required, but it's possible to unlock most achievements by
setting the game to the easy mode and on the shortest match length to
romp through them. Much harder to achieve are the online badges, which
require you to play 100 online games and win 100 matches.
Overall,
while the most important part of the game--the football--is of the
usual high standard, there's a general lack of ambition in other areas
of the game. But there's no doubt that for the foreseeable future this
game will continue to play some of the greatest matches around, and the
challenge to be one of the best players online will live on for a long
time to come.
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